Technical Glossary
Input:
Input is the term denoting either an entrance or changes
which are inserted into a system and which activate or modify a process. It is
an abstract concept, used in the modelling, system design and system
exploitation. It is usually connected with other terms, e.g., input field,
input variable, input parameter, input value, input signal, input port, input
device and input file.
Output:
Output is the term denoting either an exit or changes which
exit a system and which activate/modify a process. It is an abstract concept,
used in the modelling, system(s) design and system(s) exploitation.
Processing:
Electronic Data Processing (EDP) can refer to the use of
automated methods to process commercial data. Typically, this uses relatively
simple, repetitive activities to process large volumes of similar information.
For example: stock updates applied to an inventory, banking transactions
applied to account and customer master files, booking and ticketing
transactions to an airline's reservation system, billing for utility services.
The modifier "electronic" or "automatic" was used with
"data processing" (DP), especially ca. 1960, to distinguish human
clerical data processing from that done by computer.
Central Processing Memory:
A central processing unit (CPU), also referred to as a
central processor unit, is the hardware within a computer that carries out the
instructions of a computer program by performing the basic arithmetical,
logical, and input/output operations of the system.
Random Access Memory:
Random-access memory (RAM) is a form of computer data
storage. A random-access device allows stored data to be accessed directly in
any random order. In contrast, other data storage media such as hard disks,
CDs, DVDs and magnetic tape, as well as early primary memory types such as drum
memory, read and write data only in a predetermined order, consecutively,
because of mechanical design limitations. Therefore, the time to access a given
data location varies significantly depending on its physical location.
Storage Media:
A data storage device is a device for recording (storing)
information (data). Recording can be done using virtually any form of energy,
spanning from manual muscle power in handwriting, to acoustic vibrations in
phonographic recording, to electromagnetic energy modulating magnetic tape and
optical discs.
Cache:
A cache is a component that transparently stores data so
that future requests for that data can be served faster. The data that is
stored within a cache might be values that have been computed earlier or
duplicates of original values that are stored elsewhere. If requested data is
contained in the cache (cache hit), this request can be served by simply
reading the cache, which is comparatively faster. Otherwise, the data has to be
recomputed or fetched from its original storage location, which is
comparatively slower. Hence, the greater the number of requests that can be
served from the cache, the faster the overall system performance becomes.
Single Core Processor:
A chip with one CPU. Microprocessors have been single core
since their inception in the early 1970s.
Dual Core Processor:
A multi-core processor is a single computing component with
two or more independent actual central processing units, which are the units
that read and execute program instructions. The instructions are ordinary CPU
instructions such as add, move data, and branch, but the multiple cores can run
multiple instructions at the same time, increasing overall speed for programs
amenable to parallel computing. Manufacturers typically integrate the cores
onto a single integrated circuit die, or onto multiple dies in a single chip
package.
DVD:
A type of storage media, DVD (sometimes explained as
"digital video disc" or "digital versatile disc is a digital
optical disc storage format.
UMD:
The Universal Media Disc (UMD) is an optical disc medium
developed by Sony for use on their PlayStation Portable handheld gaming and
multimedia platform. It can hold up to 1.8 gigabytes of data and is capable of
housing video games, feature-length films, and music. UMD is the trademark of
Sony Computer Entertainment Inc. for their optical disk cartridge.
Address Bus:
An address bus is a computer bus (a series of lines
connecting two or more devices) that is used to specify a physical address.
When a processor or DMA-enabled device needs to read or write to a memory
location, it specifies that memory location on the address bus (the value to be
read or written is sent on the data bus). The width of the address bus
determines the amount of memory a system can address. For example, a system
with a 32-bit address bus can address 232 memory locations. If each memory
address holds one byte, the addressable memory space is 4 GB.
Capacitor:
A capacitor (originally known as a condenser) is a passive
two-terminal electrical component used to store energy electrostatically in an
electric field. The forms of practical capacitors vary widely, but all contain
at least two electrical conductors separated by a dielectric (insulator); for
example, one common construction consists of metal foils separated by a thin
layer of insulating film. Capacitors are widely used as parts of electrical
circuits in many common electrical devices.
Optical Disk:
A capacitor (originally known as a condenser) is a passive
two-terminal electrical component used to store energy electrostatically in an
electric field. The forms of practical capacitors vary widely, but all contain
at least two electrical conductors separated by a dielectric (insulator); for
example, one common construction consists of metal foils separated by a thin
layer of insulating film. Capacitors are widely used as parts of electrical
circuits in many common electrical devices.
Magnetic Tape:
Magnetic tape is a medium for magnetic recording, made of a
thin magnetisable coating on a long, narrow strip of plastic film. It was
developed in Germany, based on magnetic wire recording. Devices that record and
play back audio and video using magnetic tape are tape recorders and video tape
recorders. A device that stores computer data on magnetic tape is a tape drive
(tape unit, streamer).
Transistor:
A transistor is a semiconductor device used to amplify and
switch electronic signals and electrical power. It is composed of semiconductor
material with at least three terminals for connection to an external circuit. A
voltage or current applied to one pair of the transistor's terminals changes
the current through another pair of terminals. Because the controlled (output)
power can be higher than the controlling (input) power, a transistor can
amplify a signal. Today, some transistors are packaged individually, but many
more are found embedded in integrated circuits.
Binary:
A binary file is a computer file that is not a text file; it
may contain any type of data, encoded in binary form for computer storage and
processing purposes. Many binary file formats contain parts that can be
interpreted as text; for example, some computer document files containing
formatted text, such as older Microsoft Word document files, contain the text
of the document but also contain formatting information in binary form. When
downloading, a completely functional program without any installer is also
often called a program binary, or binaries (as opposed to the source code).
MHz:
MHz is the International Standard symbol for megahertz.
GHz:
GHz is the International Standard symbol for gigahertz.
Hard Drive:
Hard disk drive is a computer storage device containing
rigid rotating platters
Quad Core Processor:
A single computing component with four independent actual central processing units.
Data Bus:
In computer architecture, a bus is a communication system
that transfers data between components inside a computer, or between computers.
This expression covers all related hardware components and software, including
communication protocol.
Early computer buses were parallel electrical wires with
multiple connections, but the term is now used for any physical arrangement
that provides the same logical functionality as a parallel electrical bus.
Modern computer buses can use both parallel and bit serial connections, and can
be wired in either a multidrop (electrical parallel) or daisy chain topology,
or connected by switched hubs, as in the case of USB.
Types of RAM
SRAM:
Static random-access memory (SRAM) is a type of
semiconductor memory that uses bistable latching circuitry to store each bit.
The term static differentiates it from dynamic RAM (DRAM) which must be
periodically refreshed. SRAM exhibits data remanence, but it is still volatile
in the conventional sense that data is eventually lost when the memory is not
powered. SRAM is more expensive and less dense than DRAM and is therefore not
used for high-capacity, low-cost applications such as the main memory in
personal computers.
The power consumption of SRAM varies widely depending on how
frequently it is accessed; it can be as power-hungry as dynamic RAM, when used
at high frequencies, and some ICs can consume many watts at full bandwidth. On
the other hand, static RAM used at a somewhat slower pace, such as in
applications with moderately clocked microprocessors, draws very little power
and can have nearly negligible power consumption when sitting idle — in the
region of a few micro-watts.
DRAM:
Dynamic random-access memory (DRAM) is a type of
random-access memory that stores each bit of data in a separate capacitor
within an integrated circuit. The capacitor can be either charged or
discharged; these two states are taken to represent the two values of a bit,
conventionally called 0 and 1. Since capacitors leak charge, the information
eventually fades unless the capacitor charge is refreshed periodically. Because
of this refresh requirement, it is a dynamic memory as opposed to SRAM and
other static memory.
The main memory (the "RAM") in personal computers
is dynamic RAM (DRAM). It is the RAM in desktops, laptops and workstation
computers as well as some of the RAM of video game consoles.
The advantage of DRAM is its structural simplicity: only one
transistor and a capacitor are required per bit, compared to four or six
transistors in SRAM. This allows DRAM to reach very high densities. Unlike
flash memory, DRAM is volatile memory (vs. non-volatile memory), since it loses
its data quickly when power is removed. The transistors and capacitors used are
extremely small; billions can fit on a single memory chip.
Typically, manufacturers specify that each row must have its
storage cell capacitors refreshed every 64 ms or less, as defined by the JEDEC
(Foundation for developing Semiconductor Standards) standard. Refresh logic is
provided in a DRAM controller which automates the periodic refresh, that is no
software or other hardware has to perform it. This makes the controller's logic
circuit more complicated, but this drawback is outweighed by the fact that DRAM
is much cheaper per storage cell and because each storage cell is very simple,
DRAM has much greater capacity per unit of surface than SRAM.
Some systems refresh every row in a burst of activity involving
all rows every 64 ms. Other systems refresh one row at a time staggered
throughout the 64 ms interval. For example, a system with 213 = 8192 rows would
require a staggered refresh rate of one row every 7.8 µs which is 64 ms divided
by 8192 rows. A few real-time systems refresh a portion of memory at a time
determined by an external timer function that governs the operation of the rest
of a system, such as the vertical blanking interval that occurs every 10–20 ms
in video equipment. All methods require some sort of counter to keep track of
which row is the next to be refreshed. Most DRAM chips include that counter.
Older types require external refresh logic to hold the counter.
Under some conditions, most of the data in DRAM can be
recovered even if the DRAM has not been refreshed for several minutes.
EDO DRAM:
EDO DRAM, sometimes referred to as Hyper Page Mode enabled
DRAM, is similar to Fast Page Mode DRAM with the additional feature that a new
access cycle can be started while keeping the data output of the previous cycle
active. Originally manufactured in Edo, Japan, EDO is a backronym coined by its
inventor, a young Kunihiko Kodaira. This novel cycling method allows a certain
amount of overlap in operation (pipelining), allowing somewhat improved performance.
It was 5% faster than FPM DRAM, which it began to replace in 1995, when Intel
introduced the 430FX chipset that supported EDO DRAM.
To be precise, EDO DRAM begins data output on the falling
edge of /CAS, but does not stop the output when /CAS rises again. It holds the
output valid (thus extending the data output time) until either /RAS is
deasserted, or a new /CAS falling edge selects a different column address.
Single-cycle EDO has the ability to carry out a complete
memory transaction in one clock cycle. Otherwise, each sequential RAM access
within the same page takes two clock cycles instead of three, once the page has
been selected. EDO's performance and capabilities allowed it to somewhat
replace the then-slow L2 caches of PCs. It created an opportunity to reduce the
immense performance loss associated with a lack of L2 cache, while making
systems cheaper to build. This was also good for notebooks due to difficulties
with their limited form factor, and battery life limitations. An EDO system with
L2 cache was tangibly faster than the older FPM/L2 combination.
Single-cycle EDO DRAM became very popular on video cards
towards the end of the 1990s. It was very low cost, yet nearly as efficient for
performance as the far more costly VRAM.
Much equipment taking 72-pin SIMMs could use either FPM or
EDO. Problems were possible, particularly when mixing FPM and EDO. Early
Hewlett-Packard printers had FPM RAM built in; some, but not all, models worked
if additional EDO SIMMs were added.
SDRAM:
SGRAM is a specialized form of SDRAM for graphics adaptors.
It adds functions such as bit masking (writing to a specified bit plane without
affecting the others) and block write (filling a block of memory with a single
colour). Unlike VRAM and WRAM, SGRAM is single-ported. However, it can open two
memory pages at once, which simulates the dual-port nature of other VRAM
technologies.
SDRAM significantly revises the asynchronous memory
interface, adding a clock (and a clock enable) line. All other signals are
received on the rising edge of the clock.
DDR SDRAM:
Double data rate SDRAM (DDR) was a later development of
SDRAM, used in PC memory beginning in 2000. Subsequent versions are numbered
sequentially (DDR2, DDR3, etc.). DDR SDRAM internally performs double-width
accesses at the clock rate, and uses a double data rate interface to transfer
one half on each clock edge. DDR2 and DDR3 increased this factor to 4× and 8×,
respectively, delivering 4-word and 8-word bursts over 2 and 4 clock cycles,
respectively. The internal access rate is mostly unchanged (200 million per
second for DDR-400, DDR2-800 and DDR3-1600 memory), but each access transfers
more data.
RDRAM:
Direct Rambus DRAM or DRDRAM (sometimes just called Rambus
DRAM or RDRAM) is a type of synchronous dynamic RAM. RDRAM was developed by
Rambus Inc., in the mid-1990s as a replacement for then-prevalent DIMM SDRAM
memory architecture.
RDRAM was initially expected to become the standard in PC
memory, especially after Intel agreed to license the Rambus technology for use
with its future chipsets. Further, RDRAM was expected to become a standard for
VRAM. However, RDRAM got embroiled in a standards war with an alternative
technology - DDR SDRAM, quickly losing out on grounds of price, and, later on,
performance. By the early 2000s, RDRAM was no longer supported by any
mainstream computing architecture.
VRAM:
Short for video RAM, and pronounced vee-ram. VRAM is special-purpose
memory used by video adapters. Unlike conventional RAM, VRAM can be accessed by
two different devices simultaneously. This enables the RAMDAC to access the
VRAM for screen updates at the same time that the video processor provides new
data. VRAM yields better graphics performance but is more expensive than normal
RAM.
A special type of VRAM, called Windows RAM (WRAM), yields
even better performance than conventional VRAM.
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